Special Effects Game Programming With Direct X Mason McCuskey

ISBN: 9781931841061

Published: December 1st 2001

Paperback

960 pages


Description

Special Effects Game Programming With Direct X  by  Mason McCuskey

Special Effects Game Programming With Direct X by Mason McCuskey
December 1st 2001 | Paperback | PDF, EPUB, FB2, DjVu, talking book, mp3, ZIP | 960 pages | ISBN: 9781931841061 | 9.22 Mb

Ever look at a really cool effect in your favorite game and wonder How in the world did they do that? This book teaches you the skills that you need to create effects that are just as awesome as the ones that first amazed you. New to DirectX? DontMoreEver look at a really cool effect in your favorite game and wonder How in the world did they do that? This book teaches you the skills that you need to create effects that are just as awesome as the ones that first amazed you.

New to DirectX? Dont worry There are plenty of tips that will bring you up to speed quickly. Already an experienced programmer? Get ready to create some amazing effects that will get people hooked on your game An entire section on 2D special effects shows you how to use your 3D card for effects like transitions and image warping. If its 3D effects that youre after, this book has everything that you need to create cool effects like explosions, water, and magic spells.

Special Effects Game Programming with DirectX is the next step in transforming your game from an application to an experience.



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